Gustavus and Friends
Scepter of Authority
Dhakaani Rod of Kings
This purple byeshk scepter was held by the emperors of the ancient goblin civilization of Dhakaan. Legends speak of the wisdom it grants to the one who holds it. They say the spirits of the great kings are bound to the scepter.
Property: You gain a + 3 to diplomacy, bluff, and intimidate checks
Daily power: as the ritual Battlefield Elocution, but no components are required.
Weekly power: as the ritual Seal Portal, but no components are required.
Monthly power: as the ritual Cauldron’s Rebirth, but the Scepter of Authority takes the place of the stone cauldron.
Cauldron’s Rebirth You bring a creature’s soul back from the dead against the laws of nature and the will of the gods. Your subject is raised as a ghostly shell of its former self. Component Cost: 500 gp Market Price: 1000 gp Key Skill: Heal Level: 15 Category: Restoration Time: 3 hours Duration: Special This ritual must be performed within 15 squares of the Stone Cauldron. You must know the name of the creature, and it must have been 15th level or lower when it died. The subject returns to life as a ghostly reflection of its former self. The subject is freed of any temporary conditions it suffered at death, but any permanent conditions remain. The subject of the ritual becomes insubstantial and gains phasing. If the creature takes radiant damage or damage to which it is vulnerable, it loses the insubstantial quality until the end of its next turn. The creature is open to suggestion and follows your commands (treat it as dominated). As with a Raise Dead ritual, the subject’s soul must be free and willing to return to life. Though some magical effects that trap the soul can prevent this ritual from working, the gods cannot prevent a soul from being restored by Cauldron’s Rebirth. If the subject is not willing to return, you discern this before completing the ritual and do not expend its component cost. Published in Draconomicon: Chromatic Dragons.
Battlefield Elocution With your voice magically amplified, every soul in the army standing before you can hear your words. Component Cost: 25 gp Market Price: 125 gp Key Skill: Arcana or Religion (no check) Level: 3 Category: Exploration Time: 10 minutes Duration: 1 hour You gain the ability to speak so that all creatures within 100 squares with a DC 0 Perception check can hear you. Only words you desire to be heard so broadly are. You or another creature under this effect can transfer the power to a willing recipient with a touch and a minor action as long as the effect persists. For some ritual casters, this spell makes their voices loud as thunder; others’ voices ring in people’s ears without crossing the intervening space. Published in Dragon Magazine 366, page(s) 27.
Seal Portal You close a portal between two locations safely, ensuring that nothing can come through it in the future. Component Cost: 100 gp Market Price: 680 gp Key Skill: Arcana Level: 8 Category: Binding Time: 10 minutes Duration: Permanent You sever the magical connections that bind one place to another by way of a portal. The completion of this ritual successfully shuts a currently active portal and seals it. No creature, object, or energy can pass through a sealed portal. The portal is not destroyed, though it becomes both invisible and intangible, meaning that it cannot be perceived or interacted with while sealed. If the portal would normally disappear after a certain amount of time, it does so. At the completion of this ritual, make an Arcana check. A sealed portal can be reopened with the linked portal, planar portal, or true portal rituals, but the creature performing the ritual to reopen the portal must make an Arcana check that equals or exceeds the results of the Arcana check you made when performing this ritual. You can remove the seal on a portal you have sealed by performing this ritual on it again. The magic of a sealed portal can be detected with the Arcana skill. The level of the magical phenomenon (the seal, not the portal itself) is equal to your level at the time you performed this ritual. Published in Dungeon Magazine 160, page(s) 27.